Odd Squad

Odd Squad

Two kids, Agent Olive and Agent Otto, work for Odd Squad, a government agency run by kids who are equipped with the world's most advanced and unpredictable gadgetry. Whenever anything odd or strange happens, it is Odd Squad's job to make things right again.

Languages:
English
Year of production:
2014
Country of origin:
United States
TV shows creator:
Unspecified
CAST:
Zero Effect

1. Zero Effect

Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town and Otto turns into a baby. Curriculum: Numbers and counting; understanding place value.

Bad Luck Bears

2. Bad Luck Bears

When odd things start happening to the Bears’ basketball team, Olive and Otto must set things straight before the big game. Curriculum: Number operations; exploring addition combinations to 13.

Double Trouble

3. Double Trouble

Olive and Otto must figure out how and why things are disappearing around town when all Otto wants to do is listen to a song by his favorite band, Soundcheck. Curriculum: Number operations; solving addition and subtraction problems.

Crime at Shapely Manor - Pt 1

4. Crime at Shapely Manor - Pt 1

Olive and Otto are sent to Shapely Manor to investigate an odd crime with even odder people. Curriculum: Geometry: Identifying two-dimensional shape attributes and composition.

Crime at Shapely Manor - Pt 2

5. Crime at Shapely Manor - Pt 2

Olive and Otto are sent to Shapely Manor to investigate an odd crime with even odder people. Curriculum: Geometry: Identifying two-dimensional shape attributes and composition.

My Better Half

6. My Better Half

When symmetrical objects become vandalized, Olive and Otto must figure out why. Curriculum: Geometry and spatial sense; identifying symmetry.

The Confalones

7. The Confalones

Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant. Curriculum: Number operations; rounding numbers.

Blob on the Job

8. Blob on the Job

When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first. Curriculum: Measurement; using standard measurements to compare capacity.

Party of 5,4,3,2,1

9. Party of 5,4,3,2,1

When people in town can no longer count down, Olive and Otto must uncover who is causing the problem and why. Curriculum: Numbers and counting; counting backwards.

Oscar and the Oscarbots

10. Oscar and the Oscarbots

When several of Oscar’s Oscarbots (robots made in his own image) become lost in town, Olive and Otto must help him find them. Curriculum: Numbers and counting; reading, writing and representing numbers.

Picture Day

11. Picture Day

Otto and Olive must figure out why people in town are becoming plaid and striped. Curriculum: Algebraic thinking; Identifying number patterns.

A Case of the Sing-Alongs

12. A Case of the Sing-Alongs

When Mayor Macklemore catches a case of the Sing-A-Longs, Olive and Otto must discover the cause before the Mayor sings his way out of his job! Curriculum: Algebraic thinking; Identifying and extending patterns.

Ms. O Uh-Oh

13. Ms. O Uh-Oh

When a Ms. O from the past shows up at the office, Otto and Oscar must send her back to the day she came from or risk causing a time catastrophe. Curriculum: Measurement; using a calendar.

Skip Day

14. Skip Day

When Olive catches a case of the skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Algebraic thinking; Identifying and extending skip counting patterns.

The Great Grinaldi

15. The Great Grinaldi

Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Number operations; understanding beginning equivalent fractions.

The Trouble with Centigurps

16. The Trouble with Centigurps

When Otto accidentally releases 100 small furry creatures in the headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s to 100.

Totally Odd Squad

17. Totally Odd Squad

In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Algebraic thinking; recognizing and extending number and color patterns.

How to Interrogate a Unicorn

18. How to Interrogate a Unicorn

When characters escape their books in the library, Olive and Otto must figure out how and why it’s happening and put a stop to it. Curriculum: Data collection and analysis; sorting and classifying information.

The Briefcase

19. The Briefcase

When Ms. O’s important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Measurement; comparing relative weights of objects.

Best Seats in the House

20. Best Seats in the House

Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top-secret mission. Curriculum: Measurement; using the calendar.

Agent Obfusco

21. Agent Obfusco

Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Algebraic thinking; deductive reasoning in word problems.

Life of O’Brian

22. Life of O’Brian

When a miffed O’Brian won’t let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Measurement; telling time and determining elapsed time.

Whatever Happened to Agent Oz?

23. Whatever Happened to Agent Oz?

Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Numbers and counting; using computational estimation.

The Jackies

24. The Jackies

Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Numbers and counting; comparing and ordering with greater than and less than.

Invasion of the Body Switchers

25. Invasion of the Body Switchers

When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry; Identifying two-dimensional shape attributes and composition.

The Odd Antidote

26. The Odd Antidote

When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town to find the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her.

The One that Got Away

27. The One that Got Away

The only thing that can bring Ms. O’s old partner, O’Donahue, out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that’s gone unsolved for years.

Odd Outbreak

28. Odd Outbreak

Dr. O takes the lead in the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data collection and analysis; conducting surveys to answer questions.

The Perfect Lunch

29. The Perfect Lunch

Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Numbers and counting; solving comparison word problems.

Rise of the Hydraclops

30. Rise of the Hydraclops

In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried. Curriculum: Measurement; length.

O is Not for Old

31. O is Not for Old

The agents throw a surprise party for Ms. O. Curriculum: Data collection and analysis; using tally marks to record data.

Dance Like Nobody is Watching

32. Dance Like Nobody is Watching

When the alarm system at the headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic thinking; pattern recognition and extension.

Recipe for Disaster

33. Recipe for Disaster

Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Number operations; determining unknown number in an equation.

Hold the Door

34. Hold the Door

When a young agent in training gets lost in the headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Number operations; working with addition and subtraction equations.

Flatastrophe

35. Flatastrophe

Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry; Identifying and comparing 2-dimensional and 3-dimensional shapes.

Puppet Show

36. Puppet Show

Olive and Otto must crack a case in which a group of people have been turned into puppets. Curriculum: Measurement; telling time and ordering events.

Mystic Egg Pizza

37. Mystic Egg Pizza

With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Number operations; beginning understanding of fractions.

6:00 to 6:05 - Pt 1

38. 6:00 to 6:05 - Pt 1

In this two-part episode, dinosaurs break out of the dinosaur room in the headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.

6:00 to 6:05- Pt 2

39. 6:00 to 6:05- Pt 2

In this two-part episode, dinosaurs break out of the dinosaur room in the headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement; telling time on an analog clock.

The Potato Ultimato

40. The Potato Ultimato

When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length.

A Fistful of Fruit Juice

41. A Fistful of Fruit Juice

Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking; understanding odd and even number patterns.

Jinx

42. Jinx

When all of Odd Squad comes down with a case of the jinx, it’s up to Oscar and Dr. O to save the day. Curriculum: Algebraic thinking; using transitive reasoning to solve word problems.

Training Day - Pt 1

43. Training Day - Pt 1

In this two-part episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.

Training Day - Pt 2

44. Training Day - Pt 2

In this two-part episode, Olive tells the story of what happened to her old partner. Curriculum: Algebraic thinking; deductive reasoning with number operations.

Trading Places

45. Trading Places

A villain uses one of Oscar’s gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and counting; understanding place value.

Bad Lemonade

46. Bad Lemonade

Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data collection and analysis; creating and interpreting bar graphs and pictographs.

Robert Plant

47. Robert Plant

Olive and Otto must find a way to stop Obfusco’s plant from taking over the headquarters. Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.

Game Time

48. Game Time

When Otto gets trapped inside a video game, it's up to Olive to rescue him. Curriculum: Measurement; Identify value of coins and combinations to make a dollar.

O Games - Pt 1

49. O Games - Pt 1

In this two-part episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.

O Games - Pt 2

50. O Games - Pt 2

In this two-part episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s.

Captain Fun

51. Captain Fun

Otto and Oren compete for votes to become Captain Fun. Curriculum: Data collection and analysis; using tally marks to record data.

Switch Your Partner Round and Round

52. Switch Your Partner Round and Round

Olive and Otto discover what life would have been like if Ms. O had assigned them different partners. Curriculum: Measurement; using standard measurements to compare capacity.

Trials and Tubulations - Pt 1

53. Trials and Tubulations - Pt 1

In this two-part episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.

Trials and Tubulations - Pt 2

54. Trials and Tubulations - Pt 2

In this two-part episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Geometry and spatial sense: using a map to identify landmarks and navigate to a location.

The Curious Case of Pirate-itis

55. The Curious Case of Pirate-itis

Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry; Identifying three-dimensional shapes and comparing them to two-dimensional shapes.

Oscar the Couch

56. Oscar the Couch

Oscar accidentally turns himself into a couch. Curriculum: Number operations; solving addition and subtraction word problems.

No Ifs, Ands, or Robots

57. No Ifs, Ands, or Robots

Chaos ensues when one of Oscar’s Oscarbots malfunctions. Curriculum: Algebraic thinking: Identifying and extending number patterns; geometry: recognizing rectangular prisms.

Worst First Day Ever

58. Worst First Day Ever

When Agent Ori’s first day on the job turns into a worst-case scenario, other Odd Squad agents share their own ‘worst first day ever’ stories. Curriculum: Partitioning/dividing; addition/subtraction.

Undercover Olive - Pt 1

59. Undercover Olive - Pt 1

In this two-part episode, Olive goes undercover in a high-stakes “Rock, Paper, Scissors” game. Curriculum: Data collection and analysis; solving simple probability problems.

Undercover Olive - Pt 2

60. Undercover Olive - Pt 2

In this two-part episode, Olive goes undercover in a high-stakes “Rock, Paper, Scissors” game. Curriculum: Data collection and analysis; solving simple probability problems.

Not So Splash

61. Not So Splash

In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement; using a thermometer and comparing temperatures.

By the Book

62. By the Book

Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement; time.

O vs. The Ballcano

63. O vs. The Ballcano

When the ball pit starts to overflow, Odd Squad must stop the headquarters from being destroyed. Curriculum: Measurement; using a pan balance to compare and balance weights.

Assistants’ Creed

64. Assistants’ Creed

Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Number operations; adding different numbers to get to the same sum.

Now You Don’t See Me

65. Now You Don’t See Me

Olive and Otto must stop a villain who has made the townspeople and Odd Squad agents invisible. Curriculum: Algebraic thinking; deductive reasoning using clues, rules and patterns to solve mathematical problems.

Moustache Confidential

66. Moustache Confidential

When Agent Obfusco’s moustache is stolen, it’s up to Olive and Otto to get it back. Curriculum: Data collection and analysis; collecting data to answer questions and using tally marks to record data.

Disorder in the Court - Pt 1

67. Disorder in the Court - Pt 1

In this two-part episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.

Disorder in the Court - Pt 2

68. Disorder in the Court - Pt 2

In this two-part episode, Olive is put on trial for causing oddness. Curriculum: Measurement; telling time on an analog clock.

Oscar of All Trades

69. Oscar of All Trades

Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and counting; estimating.

Swamps ‘N’ Gators

70. Swamps ‘N’ Gators

Olive and Otto get trapped inside a board game. Curriculum: Number counting and operations; recognizing the number items in a set and adding and subtracting.

There Might Be Dragons

71. There Might Be Dragons

When the power goes out in the headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement; using a thermometer and comparing temperatures.

Dawn of the Read

72. Dawn of the Read

Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic thinking; identifying number patterns; using deductive reasoning to solve problems.

Olive and Otto in Shmumberland - Pt 1

73. Olive and Otto in Shmumberland - Pt 1

When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.

Olive and Otto in Shmumberland - Pt 2

74. Olive and Otto in Shmumberland - Pt 2

When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Number operations; solving addition and subtraction problems using a number line and other strategies.

O is Not for Over - Pt 1

75. O is Not for Over - Pt 1

Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; Identifying and extending patterns and using deductive reasoning to solve problems.

O is Not for Over - Pt 2

76. O is Not for Over - Pt 2

Olive and Otto face their biggest challenge yet. Curriculum: Algebraic thinking; Identifying and extending patterns and using deductive reasoning to solve problems.